
Around the Acropolis
The Eumenides and the court on the Hill of Ares connect the walk's places with stories explaining their origins.
When was each Athenian legend born, and what does the record actually say?
6 walks with different starting points and stories. Compare their maps, stops and duration, then choose where to begin.
Explore these walks
Athens's myths and legends have versions, settings and histories of transmission. These walks let you hear what is told and ask how long it has been told, paying attention to what belongs to tradition. They keep the pleasure of storytelling without presenting all its layers as though they were events of the same kind.
In “Around the Acropolis”: The Eumenides and the court on the Hill of Ares connect the walk's places with stories explaining their origins.
In “From Kerameikos to the Memory of 1944”: The Gate of the Mysteries and Dexileos's two tombs bring questions and stories into the funerary landscape of the Kerameikos.
In “Zeus and the 1896 Games”: The crack of the flood and the messenger who didn't die let you compare ancient myths with stories linked to sport.
Choose from 6 independent walks in Athens. Open the one that interests you to see its map, stops and approximate duration before deciding. You don't need to do them all or follow this selection's order; each walk has its own starting and finishing points.
Open a marker to see its page. Use two fingers to move the map on mobile.

The Eumenides and the court on the Hill of Ares connect the walk's places with stories explaining their origins.

Across the street, the painted stoa where a shipwrecked man called Zeno paced up and down teaching; beside the railway line, the altar from which Athens measured its distances, the portico where Socrates waited because he'd been charged, and the railway that opened up the Agora before the archaeologists did.

The Gate of the Mysteries and Dexileos's two tombs bring questions and stories into the funerary landscape of the Kerameikos.

The crack of the flood and the messenger who didn't die let you compare ancient myths with stories linked to sport.

The Ottoman and Byzantine lower town of Athens, told through its legends: what people say about each mosque, tower, gateway and church, and what the people who were there wrote down.

A tower everyone pinned on someone else; the Catalan Company, the mercenaries who seized the duchy in 1311; a King of Aragon who paid for twelve crossbowmen to guard "the richest jewel in the world" without ever having seen it; and the end of the Catalan dream.
Shade helps shape the walk here. Between city pavements, smooth rock and lanes beneath the Acropolis, a flexible plan and a bottle of water go a long way.
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